Custom editor tool for the Unity Game Engine.

Was created for use in the game Erida, there where other painters avaible they however did not fit our exact needs.

Features

  • Object based workflow
  • Easy to add new paint-able objects
  • Supports paint layers
  • Use normals to orient objects to surface
  • Limit the slope objects can be painted against/on
  • Density option for how much objects should be placed in a given area
  • Hide objects in hierarchy view
  • Base Position,Rotation,Scale offset
  • Additive Position,Rotation,Scale offset
  • Easy to use "brush" palletes
  • Add objects by draggin them as child object
  • Add missing prefabs that are in the child but not in the objects palletes
  • Full undo/redo support


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Preview

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Slope & Normal settings

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Delete selection

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Scatter Settings