Custom editor tool for the Unity Game Engine.
Was created for use in the game Erida, there where other painters avaible they however did not fit our exact needs.
Features
- Object based workflow
- Easy to add new paint-able objects
- Supports paint layers
- Use normals to orient objects to surface
- Limit the slope objects can be painted against/on
- Density option for how much objects should be placed in a given area
- Hide objects in hierarchy view
- Base Position,Rotation,Scale offset
- Additive Position,Rotation,Scale offset
- Easy to use "brush" palletes
- Add objects by draggin them as child object
- Add missing prefabs that are in the child but not in the objects palletes
- Full undo/redo support